The game guides you in the right direction so there’s not a need for the story to tell you where to go. I think they’re bad enough that I would actually recommend skipping the cutscenes as no story is better here. If Mirror of Fate discarded the story, I wouldn’t fault Mirror of Fate for no story, however by putting in cutscenes that are so poorly done and uninteresting, the player is going to watch them. No exploration of the character, just comments such as “Show me what I’m seeking”.Ī couple of these characters do cross over and meet, but the biggest problem is the story appears so infrequently and so poorly that I struggled to even remember what my character was doing other than “trying to fight Dracula”. Again, we have three of the most famous vampire hunters in this franchise, the most important people, but nothing of value is said. The story in Mirror of Fate similarly feels like an afterthought, in cutscenes your main character talks to an unspeakable form, then reacts but most of the conversations here are one-sided or short. The problem is it seems like Mirror of Fate doesn’t know what it wants to be, and along with including such famous characters, this lack of direction feels like Mirror of Fate never was a fully formed idea and grasped for any identity. But it still has the player exploring a map, but it is a very linear adventure game in my opinion even with a larger map. The developers say it’s not a Metroidvania and I agree. On handhelds Metroidvanias were popular, but any genre could be a Castlevania.Īnd I’m still not 100 percent which genre Mirror of Fate was aiming for. The latest Lords of the Shadow returned to a simple 3D level-based game. While the original games were 2D level base games, the series was one of the first to open up the castle, which is why the term Metroidvania had appeared. Simon Belmont, from the original game, Trevor Belmont, from Castlevania 3, and Alucard, from the amazing Symphony of the Night.Īs a series, Castlevania has had many forms. There are three playable characters, and they’re only the most famous characters in the franchise. Of course, Mirror of Fate doesn’t do itself any favors. Any game in a franchise that has been around since the days of the NES will have a long lineage to live up to. There’s a lot of different Castlevanias out there, and unfortunately, Mirror of Fate is going to be compared to many of them, especially considering what the story involves. It’s a middle title that fits between Castlevania: Lords of Shadow and the sequel Lords of Shadows 2. Castlevania: Lords of Shadow – Mirror of Fate was originally a 3DS title but has since been released for the Xbox 360 and Playstation 3 (7 months after launch), and since I’m talking about it, Steam (1 year after launch).
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